How to Beat the Supreme Final Boss in Sonic Frontiers: A Complete Walkthrough

A comprehensive guide on how to defeat Supreme, the final Titan on Ouranos Island, and the subsequent final boss, The End, in Sonic Frontiers.

How to Beat the Supreme Final Boss in Sonic Frontiers: A Complete Walkthrough — illustration

To beat the “Supreme final boss” in Sonic Frontiers, you must first defeat Supreme, the fourth Titan on Ouranos Island, as Super Sonic. Following this, you will face The End in space; the strategy for this final encounter varies significantly based on your chosen difficulty setting.

Supreme Titan Battle

Supreme is the final Titan encountered on Ouranos Island and serves as the ultimate test of your Super Sonic combat skills. This fight is entirely a Super Sonic battle, meaning your ring count acts as a timer, constantly draining, and reaching zero rings results in failure. Supreme starts at a distance, employing projectile and laser attacks, and the arena is an open sky with a central floating platform.

The primary goal in the initial phase is to safely close the distance to Supreme. It fires fast volleys of energy bullets and various laser attacks. Successfully parrying these attacks is crucial, as it creates openings to deal damage. You can switch lock-on targets, which is vital for hitting Supreme’s weak points. When Supreme attacks with its claws, parry them to create a window for attack. A key strategy is to dodge while locked on, which can send Sonic behind or above the boss, allowing you to target the cable on its head. After damaging the cable, focus on the gun on its back, utilizing the Cyloop ability. Keep your rings above 100 during the pummeling phases until a cutscene triggers, after which it becomes a more standard boss fight.

The End Boss Fight: Normal and Easy Difficulty

After defeating Supreme, Sonic and Sage will journey into space to confront The End. If your difficulty is set to normal or below, this encounter is a brief sequence of Quick Time Events (QTEs). The End, a planet-sized being, will fire a giant laser beam at Super Sonic. Sage will assist in deflecting this beam and then propel Sonic towards The End.

To win this fight, you must successfully complete three QTE sequences. A meter will appear on screen; wait for the hand on the meter to enter a blue zone, then press the SQUARE button (PlayStation) or the equivalent on your controller. Completing this three times concludes the fight, and you will have successfully beaten Sonic Frontiers.

The End Boss Fight: Hard Difficulty

If you enter The End’s fight with the difficulty set to hard, you will face a significantly more challenging bullet hell segment. This section is reminiscent of the hacking mini-games but allows for movement in all directions (up, down, left, and right). You are given three lives to destroy The End.

The core mechanic involves defending yourself from black and white projectiles by firing matching colored bullets. Use R1/RB to fire black bullets, which destroy black projectiles, and L1/LB to fire white bullets, which destroy white projectiles. Destroying enough projectiles charges a homing missile bar at the bottom of the screen. Once full, press R2/RT to launch missiles, inflicting substantial damage.

The key strategy is to maintain constant fire. The End will unleash a continuous stream of projectiles, many of which can be difficult to dodge. It is recommended to choose a position and rapidly alternate between white and black bullets to clear incoming waves. The game is somewhat forgiving with projectile hitboxes, allowing for frantic firing and strategic placement to weather intense projectile storms. Homing missiles can serve as a “get-out-of-jail-free card” during overwhelming waves, clearing a path to The End.

It’s crucial to consistently fire at The End itself, not just the projectiles, to progress the fight. After a significant portion of its health is depleted, The End introduces new attacks:

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To beat the “Supreme final boss” in Sonic Frontiers, you must first defeat Supreme, the fourth Titan on Ouranos Island, as Super Sonic. Following this, you will face The End in space; the strategy for this final encounter varies significantly based on your chosen difficulty setting.

Supreme Titan Battle

Supreme is the final Titan encountered on Ouranos Island and serves as the ultimate test of your Super Sonic combat skills. This fight is entirely a Super Sonic battle, meaning your ring count acts as a timer, constantly draining, and reaching zero rings results in failure. Supreme starts at a distance, employing projectile and laser attacks, and the arena is an open sky with a central floating platform.

The primary goal in the initial phase is to safely close the distance to Supreme. It fires fast volleys of energy bullets and various laser attacks. Successfully parrying these attacks is crucial, as it creates openings to deal damage. You can switch lock-on targets, which is vital for hitting Supreme’s weak points. When Supreme attacks with its claws, parry them to create a window for attack. A key strategy is to dodge while locked on, which can send Sonic behind or above the boss, allowing you to target the cable on its head. After damaging the cable, focus on the gun on its back, utilizing the Cyloop ability. Keep your rings above 100 during the pummeling phases until a cutscene triggers, after which it becomes a more standard boss fight.

The End Boss Fight: Normal and Easy Difficulty

After defeating Supreme, Sonic and Sage will journey into space to confront The End. If your difficulty is set to normal or below, this encounter is a brief sequence of Quick Time Events (QTEs). The End, a planet-sized being, will fire a giant laser beam at Super Sonic. Sage will assist in deflecting this beam and then propel Sonic towards The End.

To win this fight, you must successfully complete three QTE sequences. A meter will appear on screen; wait for the hand on the meter to enter a blue zone, then press the SQUARE button (PlayStation) or the equivalent on your controller. Completing this three times concludes the fight, and you will have successfully beaten Sonic Frontiers.

The End Boss Fight: Hard Difficulty

If you enter The End’s fight with the difficulty set to hard, you will face a significantly more challenging bullet hell segment. This section is reminiscent of the hacking mini-games but allows for movement in all directions (up, down, left, and right). You are given three lives to destroy The End.

The core mechanic involves defending yourself from black and white projectiles by firing matching colored bullets. Use R1/RB to fire black bullets, which destroy black projectiles, and L1/LB to fire white bullets, which destroy white projectiles. Destroying enough projectiles charges a homing missile bar at the bottom of the screen. Once full, press R2/RT to launch missiles, inflicting substantial damage.

The key strategy is to maintain constant fire. The End will unleash a continuous stream of projectiles, many of which can be difficult to dodge. It is recommended to choose a position and rapidly alternate between white and black bullets to clear incoming waves. The game is somewhat forgiving with projectile hitboxes, allowing for frantic firing and strategic placement to weather intense projectile storms. Homing missiles can serve as a “get-out-of-jail-free card” during overwhelming waves, clearing a path to The End.

It’s crucial to consistently fire at The End itself, not just the projectiles, to progress the fight. After a significant portion of its health is depleted, The End introduces new attacks:

| Attack Name | Description